Charlotte-Mecklenburg Schools is about to clear the way for students and teachers at 33 more schools to start using their own tablets, phones and other digital devices at school.
The goal is to have all schools ready for BYOT by the start of school next year, a year later than originally announced. Truesdale said the holdup is installing enough routers to provide good coverage, which will take more money than CMS currently has budgeted.
CMS has also launched a Transforming Digital Teaching and Learning web page, designed to help educators share what they're learning. Anyone can click in, and it may be a good resource for parents trying to keep up with the fast-changing world of cyberschool.
Speaking of sharing ideas: Trish Cloud, technology instructor at Torrence Creek Elementary, introduced me to the concept of augmented reality while she was talking to me about using video games in education. While the more familiar virtual reality uses only computer-generated experiences, augmented reality combines those images with real-world views seen through the screen of a digital device. To illustrate, Cloud used NASA's Spacecraft 3D app to make a small-scale Curiosity rover pop up on a desk in her computer lab (see a video demonstration here).
Of course, a quick Google search made it clear this concept may be new to me, but it's not really new. But if you're like me and just getting up to speed, here's another video on how augmented reality might be used in classrooms. Meanwhile, I'm going to search the Apple store for an AR app to impress my friends.